

Realistic or not faceplants aren't fun :P You can deploy the parachute from the wingsuit with no delay, but you have this big delay when not using the wingsuit? It just seemed odd. The initial parachute deployment was often delayed by that dman 1 second of holding the key down and was easy to be killed if you weren't sufficiently high enough in the air. * Faster Parachute Deployment - Reduces the time you have to hold the parachute key down to nearly instant. It's a minor boots at best, but I think it's a much better reward than $1000 (which in this game is pretty paltry and you can easily earn that much in 5-10 minutes of play) There are a very limited amount of outposts and this is both a better incentive for liberating undetected as well as offers a variant perk path you can take if you don't enjoy fishing, hunting, using GFH to get kills, etc. * Improved Bonus for Undetected Outpost Takeover - Liberating an Outpost undetected awards you an additional $1,000 in cash ($2,000 instead of $1,000) AND gives you +1 perk point. * Removes the startup videos - You still have to click through the epilepsy warning, etc.
DOWNLOAD FAR CRY 5 WALLPAPER MOD
In addition there is a version of the mod which adds the following extra changes:
DOWNLOAD FAR CRY 5 WALLPAPER FREE
This should help in keeping it from being totally free of peggies. * Enables enemy spawns after liberating regions - The game became an empty void after clearing all the regions. You should be able to safely play for hours and hours on end in each region without significantly affecting any missions until you are ready to take them on. To fully liberate a region you will need to defeat all the outposts, do all of the main story missions and either destroy all of the silos/shrines/etc OR do all of the side missions and grind one helluva lotta cultists ) Main story missions rewards are unchanged. Destroying large cult property such as silos or shrines rewards 100 RP and liberating Outposts rewards 400 RP (this is unchanged). Killing VIP cultists, freeing hostages, blowing up convoy trucks, etc. Specifically RP rewards for fighting the cult are about 1/10th what they previously were. These adjustments will allow you a lot more leeway in just running around the regions doing whatever you feel like until you are ready to move the story forward. In the base game it's FAR too easy to push the resistance bar forward just from freeing hostages and fighting cultists (before you even liberate any outposts or do any story missions). * Alters the flow of Resistance Points (RP) which are awarded as the player moves around the world. Notably this mod changes two major things: This mod attempts to address some of them. So many community members have cried out against Far Cry 5's unusual core game decisions. " And I saw, behold it was a white raven.

NOTE: THIS MOD DOES NOT WORK WITH A PIRATED COPY OF THE GAME.
